Cabinet Fever
Run an arcade from 1972 to 1998. Buy cabinets, set the prices, keep them repaired and play every one of the 31 machines yourself: each is a real, playable game. Grow from a corner nook into a neon megaplex as the years roll by.
Run an arcade from 1972 to 1998. Buy cabinets, set the prices, keep them repaired and play every one of the 31 machines yourself: each is a real, playable game. Grow from a corner nook into a neon megaplex as the years roll by.